![]() If you wish to do so this way, use the PayPal button below. However, if you do not wish to create an itch.io account, you can purchase the tutorial bundle directly from this website. It is recommended that you purchase the tutorials from itch.io. SDL2 Game Tutorials by Parallel Realities You may purchase the complete set of tutorials from itch.io, using the link below. #Vertical screen wrap platformers fullThe full source code and assets for all the listed tutorials is available for purchase. If not, you will likely find the binary won't run, as it will fail to load any assets. ![]() If you are using an IDE, ensure the binary is produced this way, as it will expect to load data relative to its location. In all cases, the resulting binary will be produced alongside the CMakeLists.txt file, and relative to the required assets (data, gfx, sound, music). So long as it respects the rules within the CMakeLists.txt, this shouldn't be an issue. Actual compiling also needs to be performed by either changing into the build directory before running make, or by using make -C build to tell make to work with the build directory.Īn IDE such as VSCode has support for cmake, and may have its own rules as to where it creates the build data, and how it compiles. The downside is that it requires some extra steps on behalf of the user. This is a much neater approach, as all the camke related build data is stored in a directory called "build". It is the fastest way to get going, however, and the approach taken in the tutorial listings. While this is the simplest approach, it does result in all the cmake files being created alongside the other assets. This will generate the make file and all build-related data in the same directory as the CMakeLists.txt file. You may build them in one of several ways: (* - if using an IDE, plugins may be available to support cmake without requiring any downloads by the user) Since these use SDL 1, they are considered out of date and it is suggested you use the SDL 2 tutorials instead. You can read more about setting up SDL2 on the API's wiki page. You are also advised to follow the tutorials in order, rather than just jumping around as prior knowledge is assumed throughout. Note: These tutorials assume that you are already familiar with C programming and you are comfortable with advanced topics such as pointers, as well as using CMake and Makefiles. The tutorials are split into several parts, to make it easier to understand the steps involved and not to overload the reader with information from the start. #Vertical screen wrap platformers seriesThis series of tutorials focuses on creating games using SDL2. ![]() ![]() Somewhere out there the Pandoran army is gathering, preparing to bring ruin to all the galaxy.Ĭlick here to learn more and read an extract! When starfighter pilot Simon Dodds is enrolled in a top secret military project, he and his wingmates begin to suspect that there is a lot more to the theft of a legendary battleship and the Mitikas Empire's civil war than the Helios Confederation is willing to let on. The Honour of the Knights (Second Edition) (Battle for the Solar System, #1) ![]()
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